- Jan 15, 2015 Use a deck of cards to construct a bridge- Homeschool Creations. The Make website also has this awesome tutorial on how to make a ball of cards. Do a little origami and make a Card Box- Snapguide. Math Activities. Play a Color Matching game (which can also be a symbol mathcing game with a regular deck of cards - Inspiration Laboratories.
- Play with Deck of Cards, source available! Pure vanilla JS – no dependencies.
- This is a great song by the late Tex Ritter. (January 12, 1905 January 2, 1974)In 1948, 'Rye Whiskey' and his cover of 'The Deck of Cards' both made the top.
Are you looking for a new way to workout and shake up your routine a bit? There are so many workout programs out there that can focus on certain parts of your body, on building your muscle or on helping you lose weight. But what if you want something different What if you want to be surprised by your workout?
Here, we are going to talk about how the deck of cards workout can do just that! If you have a spare deck of cards handy (but in all honesty, this workout is so effective it’s worth going out and buying some) and an insane amount of determination then you are going to LOVE this workout.
Deck Of Cards Workout: How it Works?
The deck of cards workout is quite simple once you get the hang of it. To start with you are going to need a standard deck of cards. Give the cards a good old shuffle o that they are nicely mixed up.
The basis of the deck of cards workout is that you assign a move to each suit (hearts, clubs, spades, and diamonds) and then add numbers to your Jacks (11) Queens (12) and Kings (13). As you work your way through the deck of cards, you will find yourself doing the same four exercises but with different quantities of reps.
Why it Works
This workout is really effective, especially when you choose the four exercises wisely. Using all-over body working exercises is best because otherwise, you may end up doing an uneven amount of exercises that focus on one part of the body.
The speed with which you move from one exercise to another will fire up your metabolism and give you similar effects as you would expect to receive from HIIT. All in all, the fact that your body doesn’t know what is coming next will make it work harder and give you a better workout.
Who Uses the Deck of Cards Workout?
Many personal trainers will have this trick up their sleeve (like what we did there?) and will often use it as an endurance assessment as well as an all-over body workout. But one celebrity in particular raves about the deck of cards workout, Carrie Underwood.
In between running around after her son and maintaining her high flying career, you’ll find Carrie flipping cards and working out! And let’s face it if a deck of cards can give you a figure like Carrie’s then sign us up!
Tips for a Great DECK OF CARDS WORKOUT
1. Don’t try to get through the entire deck on your first try
Use a deck of cards to construct a bridge- Homeschool Creations. The Make website also has this awesome tutorial on how to make a ball of cards. Do a little origami and make a Card Box- Snapguide. Math Activities. Play a Color Matching game (which can also be a symbol mathcing game with a regular deck of cards - Inspiration Laboratories.
While it might be tempting to do all 52 cards on your first go, don’t. You will do some serious damage to your body and you will more than likely get bored to death because you will be there all day.
Instead, start off by doing a smaller number of cards (depending on your fitness you can start at 10 or 15) and then work up to 5 more cards each week. Once your stamina and your body is used to sustaining the pace for a long period of time then you will be able to increase the intensity of the exercises too.
How Many Aces Are In A Deck Of Cards
2. Try it with more exercises
If you are worried that you are going to get bored with just 4 exercises, then try adding in more exercises. Assign a new exercise to odd numbers as well as the suit, try changing up the exercises after every 10 cards or assign 2 exercises to each suit and then decide which you want to do when you pick it up.
3. Work out with a buddy
Working out with a buddy always helps you to go further and try harder. Why not try the deck card workout with a buddy and pick each other’s cards for them? Last to finish their half of the deck has to buy the coffees (or the post-workout protein shakes).
Here are some examples of the deck of card workouts you could try at home. Remember that for each numbered card you pick up you use that number to decide how many reps you do, Jacks (11), Queens (12) King (13):
10 Deck of cards workout
Example 1 – Easy:
Spades: March in Places, Diamonds: Squats, Hearts: Triceps Dips, Clubs: Standing Crunches. This workout is designed to work the whole body but without breaking too much of a sweat. One for beginners, you’ll still find it tricky to complete an entire deck with this workout.
Make sure you have a chair to hand for the triceps dips and that you don’t go too far on your squats otherwise you’ll burn out before you get to the end of your workout.
Example 2 – Easy:
Spades: Knee Lifts, Diamonds: Squats, Hearts: Lunges, Clubs: Calf Raises. This one is designed to work your legs and core. Focusing mainly on leg exercises with some knee lifts thrown in to help strengthen your core, you’ll find it hard to work through the entire pack on your first go but once you work on it for a few weeks you should be able to get there.
Try to keep your knees as high as possible even on the high rep rounds and be sure to maintain your engaged core.
Example 3 – Easy:
Spades: Arm circles, Diamonds: Plank, Hearts: Squats, Clubs: Jumping Jacks. This is an all-over body workout that will cover every muscle from the top to the bottom. The added cardio will help to burn fat and if you keep the momentum steady you should begin to feel the burn quite quickly. While the arm circles feel like an easy break, get two high numbered spades in a row and you are going to know about it tomorrow!
Example 4 – Medium:
Spades: Jumping Jacks, Diamonds: Reverse Lunges, Hearts: Push-Ups (modified if required), Clubs: Basic Crunches. This workout is a bit harder and adds in more cardio than the previous ones. The jumping jacks can be a killer so make sure you have a drink of water to hand and try not to lose the speed. The push-ups can be modified so you can do them on your knees if you prefer. This will be especially helpful when you are getting to the end of your workout and you. Are. Tired! Try to keep your form with the basic crunches even when you are worn out.
Example 5- Medium:
Spades: Push-Ups, Hearts: Hip Raises, Diamonds: Burpees, Clubs: Squat Jumps.
This workout focuses mainly on the legs and core. If you have bad knees, then make sure that you are well supported or try another workout because this one will put a lot of pressure on your knee joints. Try not to lose form when fatigue sets in with the burpees but instead change it up to alternate burpees with another exercise that you prefer such as mountain climbers.
Example 6 – Medium:
Spades: Jumping Jacks, Diamonds: Crunches, Hearts: High Knees, Clubs: Triceps Dips. A combination of cardio, core, and arms, this workout is the perfect blend of high intensity combined with single-focused movements.
Make sure that you try to engage your core throughout ALL of the exercises and don’t be tempted to flake out of those high knees. If you can’t do the reps required, then don’t attempt that many cards for another week.
Example 7 – Hard:
Spades: Mountain Climbers, Diamonds: Burpees, Hearts: Push-Ups, Clubs: Bicycle Crunches. This one will really push you to the limits. Made up of 50% cardio, if you hit too many kings in a row with this then you are going to feel it!
Make sure that you are prepared for this workout and that you have worked through the easier and medium levels. Try not to do the whole deck right away, but if you do manage it you might be up for a strongman award!
Example 8 – Hard:
Spades: Crunches, Diamonds: High knees, Hearts: Plank, Clubs: Russian Twists. This hard workout focuses mainly on the core and a little cardio to shake things up. If you like you can make the Russian twists a little harder by using a medicine ball or kettlebell to add weight when you are twisting. Remember as always form is more important than speed so try to pace yourself.
Example 9 – Hard:
Spades: Burpees, Diamonds: Squats, Hearts: Bicycle Crunches, Clubs: Jumping Lunges. The added cardio elements in this workout will help to burn fat at a much quicker rate than the easy levels.
Remember to pace yourself and not to try and do too many cards in a row with this workout. It will be hard enough so set yourself a goal of 5 extra cards a week.
Example 10 – Super Hard:
Spades: Jumping Jacks, Diamonds: Burpees, Hearts: High knees, Clubs: Mountain Climbers. So you think you’re hard enough to do a super hard deck of cards workout, do you? Well, then this one will soon put you in your place and make you cry to your Momma. This super cardio, high-intensity workout is going to make you sweat and burn!
So there you have it! The deck of cards workout explained. The deck of cards workout program is not only good for your body but good for your soul too so why not give it a try net time you are working out? Now, what are you waiting for? Grab those cards!
Continue Reading: How to Lose Weight in College
Description:
Published: May 14, 2020 favorite0 forum0 poll346
By: Javier Hernandez, Florida International University
Category: Computer Science
Hashtags: #Coding#JAVA
By: Javier Hernandez, Florida International University
Category: Computer Science
Hashtags: #Coding#JAVA
ArrayLists
I. The Assignment
Card players typically like to keep the cards in their hand sorted by suit and within each suit by face value. Assuming that a hand consists of 13 cards, write a Java program to insert each card into an initially empty hand in the proper order, so that there is no need to sort the hand.
The order of the suits is unimportant but within each suit the order of the cards should be 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A (i.e. the Ace is always the high card).
II. The Card Class
Deck Of Cards Workout
Begin by creating a class to model a playing card. The Card class will have two private instance variables: (1) the face value (aka: “rank”) stored as ints 2.14 and (2) the suit (Spades, Hearts, Diamonds, Clubs).
Your Card class will have these methods:
1. a proper constructor that creates a Card with a given rank and suit
2. an accessor (“get”) method that returns the rank
3. an accessor (“get”) method that returns the suit
4. a toString method that returns a String representation of a card as shown in these examples: A♠, 10♣, 7♦, Q♥
To get the symbols for the suits, use the escape sequences for the Unicode characters:
2. an accessor (“get”) method that returns the rank
3. an accessor (“get”) method that returns the suit
4. a toString method that returns a String representation of a card as shown in these examples: A♠, 10♣, 7♦, Q♥
To get the symbols for the suits, use the escape sequences for the Unicode characters:
“u2660” (Spade) “u2663” (Club)
“u2665” (Heart) “u2666” (Diamond)
“u2665” (Heart) “u2666” (Diamond)
III. The Deck Class
Create a class to model a standard 52-card deck. Your Deck class will have a private instance variable that is an ArrayList-of-Card. (You may have additional instance var’s although none are needed)
Your Deck class will have these methods:
1. a proper constructor that creates a standard Deck of 52 cards
2. a method that deals the top card. I.e. returns the Card object on top of the Deck
3. a method that shuffles the deck. To get credit for this method you must use this algorithm:
2. a method that deals the top card. I.e. returns the Card object on top of the Deck
3. a method that shuffles the deck. To get credit for this method you must use this algorithm:
for each card in the deck
exchange it with the card at a randomly-selected index
exchange it with the card at a randomly-selected index
(to “mix ‘em up good” you might want to shuffle the deck a number of times)
IV. The Hand Class
IV. The Hand Class
Create a class to model a hand of 13 Cards. Your Hand class will have a private instance variable that is an ArrayList-of-Card, and these methods:
1. a proper constructor that creates an empty Hand
2. a method to fill a Hand with 13 Cards dealt from a Deck, with each one being inserted in its proper place in the Hand
3. a toString method that returns a String representation of the Hand (Hint: call the Card class toString method for each Card in the Hand)
2. a method to fill a Hand with 13 Cards dealt from a Deck, with each one being inserted in its proper place in the Hand
3. a toString method that returns a String representation of the Hand (Hint: call the Card class toString method for each Card in the Hand)
V. The Test Class
Your test class will have a main method that creates a Hand, calls the method that fills it, calls the toString method for the Hand, and prints the String returned. After each Hand is displayed, ask the user if she wants to see another.
VI. Specifications
1. You must use a generic “ArrayList of Card” as the implementation of the Deck and the Hand
No credit will be given if any other data structures, including arrays, are used anywhere in the program
2. No credit for using any of the methods of Java’s Collections class (e.g. shuffle). Use the shuffle algorithm given above
3. Although the assignment calls for a Hand of 13 cards and a Deck of 52, you should “parameterize” your program by using defined constants for the number of cards in the Hand and in the Deck. That way, you can generate hands and decks of different sizes by changing only the constant declarations
4. As specified above, none of the methods of your Deck, Hand, and Card classes do any output. All output is to be done in main
Make sure your Deck, Hand, and Card classes all contain proper Java “documentation comments” and adhere to all the style and internal documentation standards discussed in class and covered in Unit 1
No credit will be given if any other data structures, including arrays, are used anywhere in the program
2. No credit for using any of the methods of Java’s Collections class (e.g. shuffle). Use the shuffle algorithm given above
3. Although the assignment calls for a Hand of 13 cards and a Deck of 52, you should “parameterize” your program by using defined constants for the number of cards in the Hand and in the Deck. That way, you can generate hands and decks of different sizes by changing only the constant declarations
4. As specified above, none of the methods of your Deck, Hand, and Card classes do any output. All output is to be done in main
Make sure your Deck, Hand, and Card classes all contain proper Java “documentation comments” and adhere to all the style and internal documentation standards discussed in class and covered in Unit 1
VII. Upload 2 Files to Canvas
1. A zip file of your NetBeans project folder
2. A Word doc with your name to receive feedback
Do not zip the individual java files; zip the project folder. Include a file containing the output of 3 hands. See the “Using NetBeans” doc, part XI for an easy way to include the output in the project
2. A Word doc with your name to receive feedback
Do not zip the individual java files; zip the project folder. Include a file containing the output of 3 hands. See the “Using NetBeans” doc, part XI for an easy way to include the output in the project
VIII. Due Date – Tuesday, January 28th
You will receive two separate grades for this assignment – one for the program itself and one for the web pages created by Javadoc
To make sure you receive credit, review the “Submitting Your Assignments” and “Creating a Zip File” docs in the “Before Beginning” Unit online
Do not zip the project from within NetBeans! If you do, the zip will not contain the dist folder (where the html files are stored) and you will be unhappy with the grade
To make sure you receive credit, review the “Submitting Your Assignments” and “Creating a Zip File” docs in the “Before Beginning” Unit online
Do not zip the project from within NetBeans! If you do, the zip will not contain the dist folder (where the html files are stored) and you will be unhappy with the grade
Algorithm to Create the Sorted Hand
Place the first card in the hand
For each additional card, do the following:
Get the suit
If the card is of a suit that is not yet in the Hand
Insert it as the new last card in the Hand
Insert it as the new last card in the Hand
Cops and donuts slot machine for sale. Else, do the following:
If the value is higher than all the cards of that suit
Insert it as the new last card of that suit
Insert it as the new last card of that suit
Else
Insert it just before the first card of that suit with a higher value
Insert it just before the first card of that suit with a higher value
Optional Easier Algorithm to Create the Sorted Hand
Create an ArrayList of Cards for each suit
For each card, insert it in its proper place in the list for that suit, using the techniques described above
Add each suit list to the Hand
Hopefully Helpful Hints
1. Monopoly live game. Begin by creating all classes with method “stubs” only. A method stub is just the Javadoc comment, the method heading, and an empty body. If the method returns a value, use some temporary return value. This way, the entire program “skeleton” will compile and execute and you can fill in each method as you figure it out
2. Since the Hand class method fill is the most challenging, start with a temporary version that simply adds each card to the hand.
That way, you can test and verify that all the other methods are correct – and have the majority of the credit “in the bank” – before turning your full attention to the full-blown fill
That way, you can test and verify that all the other methods are correct – and have the majority of the credit “in the bank” – before turning your full attention to the full-blown fill
3. Hint: To enable your Hand class to seamlessly access the Deck, create a Deck object in your Hand cla
Attachments:
File | TheCard.txt | 2.0 KB |
File | TheDeck.txt | 4.4 KB |
File | TheHand.txt | 4.5 KB |
File | TheTest.txt | 1.4 KB |
Deck Of Cards Workout
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